Here is a common dilemma in a consumer buying process for video games.
I can go to a retail game store, my app store on my phone or a digital game service like Steam and pay $10 to $60 for a new game
Or
I can download a free-to-play game and spend money on in-game services whenever I want to.
Most traditional video games are offered for a one-time purchase and any money between the business and the consumer ends. Afterward, the business develops the next video game for the consumer to buy and repeats the process again. The consumer has to invest money into a product every time for a something new.
Free-to-play games let consumers play a video game for free. In exchange, players can choose to buy in-game goods or services to expand on experience in their free game. As time goes on, the business can decide to new release updates for their free-to-play game and offer new goods and services the player can enjoy. League of Legends and Team Fortress 2 are great examples to look at.
The key difference between these two models is how accessible it is for a consumer. Anyone can play a free-to-play game which raises the potential and consistent revenue stream that a traditional game can’t offer.
Here’s a video on the “Evolution of Free to Play Games” at the DICE summit this year.